This configuring option (found under /Settings/Objects) only appears, if an area sign is found! Can be combined in Outside only mode with Room Signs
This means, only boring & introverted Sims prefer to stay clothed. On a Nudist Area, the calculation gives 500 Points Base and adds simply the outgoing & playfullness.
An other aspect is the Influence to the Score Calculation. They are functional, not only decoration!Ĭommonly they have only the view command - but of course your Sims will react how expected, when he/she recognizes it is a Nudist area. With this you can define areas as nudist area. Available by simply clicking on your active Sim. Here is your central to manage all nudist ressources, even the signs. If you open the Nudist Options menu, you will see it is categorized mainly in two sections, info & settings. Last but not least a big thanks to Quaxi, Inge & PL Jones for SimPE, without this awesome tool this would not have been possible. In no way I claim the idea for me, even this version contains a lot of new ideas.Īlso many thanx to Blackwiddow who decided to maintain, when CrammyBoy seemed to be away and Bon Voyage came out. Many thanx to Crammyboy for this awesome hack.
#THE SIMS 1 COMPLETE COLLECTION MODS MOD#
The good news: This mod seems to run smooth also with Sims 2 UC. Sims 3 I played a few weeks and then threw away. A pity that EA decided to throw away the Simantic System with Sims 3 and >. Since Sims 2 UC I play from time to time again. So I changed the title and flagged with the new Hack Terror System :-) Even this mod was derived from Crammyboys Hack, it is much more then before - mor a kind of mod.
Note that these are just a few shots out of a large collection of menu mockups, but you should be able to note that we’re keeping it simple.įor more information on this amazing project follow FreeSO on their twitter page.I decided to Change the title.
It was the development of this project that lead to the addition of terrain tools across both projects.įinally, here is a mockup of the mobile friendly UI that will be used in the TS1 frontend. I’ve tracked down multiple very specific bugs which were completely untracable within TSO’s objects, notably the “running man” interaction bug and obscure behaviour with animation events. While this is mainly a project in its own right, the development of this engine is gradually improving the state of our TSO engine. You can imagine a few benefits to playing TS1 in the FSO engine, such as the lighting, high framerate support, 5 floors and powerful modding tools… but the true final objective is to get The Sims 1 running on mobile devices with an entirely custom UI. After quite a bit of work, we are now running nearly all lots in a default TS1 neighbourhood (including downtown, studio etc), without much issue. Since The Sims Online is actually built on the engine of The Sims 1, it’s not too much of a leap to adapt our engine to support and use objects and resources from the original game. The developers that brought us FreeSO is currently developing The Sims 1 for mobile. Here is what the team said on their offical website.